Trax Tips - Forced Tiles
Trax Tips
The key strategic significance of the forced tile rule is that it allows you to do more than one thing in a turn. This is achieved by having the primary tile do one thing, and one or more of the forced tiles do other things. If you can do this consistently, and your opponent does not, you can gain a considerable advantage quite quickly.

Notice that in both cases there was a change in colour along the edge for each forced tile. (The third forced tile in the second example was in a hollow, which will always be forced regardless of the colour.) It is this change in colour that results in the forced play. If there was a further change in colour, in other words an alternating sequence, there would be further forced tiles as shown below. This is called the ripple effect.

Forced tiles will continue along the edge until one of two conditions is met:
- An outside corner is reached - tiles can never be forced around outside corners.
- There is no change in colour, unless this is right inside a hollow.
How many different moves successfully defend this white attack?

How many different ways can white make an attack in this next position?


Another common example of using the ripple effect is capping off an edge to form your own edge. When the paths in the middle are linked, the forced tiles give the corners on the ends, giving a new edge.


Bits for Beginners

The forced tile rule requires that whenever two paths of the same colour enter an empty space, a forced tile must be played which links those paths. In such a position, there is only one possible way that a tile can be played there anyway, so all this rule says is that you must play that tile as part of your turn. That tile may in turn force other tiles to be played, and so on. The net result is that a turn consists of playing not just of a single tile but of a group of tiles.

The other key is playing the right tile first. Tiles don't always force both ways. In the example above, playing the second tile first doesn't force the other!
Extras for Experts


What is the difference between these two, or more importantly, is there a simple rule for determining if the ripple effect carries past the hollow?

Another way of looking at this is to consider the empty spaces rather than the edges of the tiles. The spaces with the arrows have white paths going into them, and the hollow has a black path going in. Since there is an alternating sequence of spaces going around the hollow: WBW the ripple effect will continue past the hollow.